Unity Tooling

Project Image

Enhances Vector2s with events, helper methods, and components for health and timer management.

Project Image

Flexible raycasting configuration for distance, layers, and runtime control. Event-based callbacks (`OnEnter`, `OnStay`, `OnExit`) for interaction logic. Debugging tools to visualize raycasts and hit points in the Scene view.

Project Image

Utilizes UnityEvents to make development an ease when dealing with GameObjects that need managed in a pool. What/How things are pooled is up to the developer. The system allows for the developer to define what it means for a pooled object to be spawned or despawned.

Project Image

simplifies the process of detecting and responding to colliders in Unity using geometrical shapes.

Project Image

Provides a unified way to handle MonoBehaviour lifecycle events through UnityEvents.