Unity Tooling
Enhances Vector2s with events, helper methods, and components for health and timer management.
Flexible raycasting configuration for distance, layers, and runtime control. Event-based callbacks (`OnEnter`, `OnStay`, `OnExit`) for interaction logic. Debugging tools to visualize raycasts and hit points in the Scene view.
Utilizes UnityEvents to make development an ease when dealing with GameObjects that need managed in a pool. What/How things are pooled is up to the developer. The system allows for the developer to define what it means for a pooled object to be spawned or despawned.
simplifies the process of detecting and responding to colliders in Unity using geometrical shapes.
Provides a unified way to handle MonoBehaviour lifecycle events through UnityEvents.